![]() The fact that enemies don’t scale to your level means that character progress can easily be measured by revisiting a map area or boss encounter after levelling a few times, where you can revel in your newly acquired uberness, or just die again due to slotting a less than optimal set of skills.Īnd then there’s the arena, which is just you versus endless waves of enemies until you die. The full map can be explored from the start, although the fixed levels of every zone will mean that reckless dungeon delving can lead to your swift demise. Levelling up and picking skills is a constant progression filled with surprises and decisions, with additional build variations coming from weapons, armour and items that you acquire from drops, treasure chests or the local shop. ![]() Tragic, but true! The character customisation is a work of genius the diversity of builds defines the word CHOICE with all its joys and implications. This is NOT bad in any way, but is worth mentioning as it may disappoint players who are hoping for a quest-fest, which this game is not.Īrcadelife verdict: Battleheart Legacy is brilliant, one of those rare games that instantly takes over your life and becomes your sole reason for existence. Progress is based on clearing areas and repeating lucrative encounters (and the Arena) rather than following a story-based quest chain. The bad news: There are still some crashes, even after the update, that appear to be related to summoned skeletons (in my experience anyway). Cloud sync is cleverly implemented, functioning as a separate save slot. World map is a decent size, with many locations unlocking higher-level areas or repeatable boss fights (at the same location). The control method works very well, although a small amount of learning and experimentation always helps. The multi-class character system, effectively letting you freely customise your build (attributes, active & passive skills, items), is truly wonderful. Enemies are varied and detailed with great animations. Character graphics, environments and visual effects are excellent. The good news: Everything! Ok, I can’t leave it at that, I know. You will like this if you enjoy: Full-featured, highly polished, addictive, fun action-RPGs. +Crit% gear will be your other choice.10 word description: Customise unique hero, battle hordes of enemies, real time combat.ġ0 word review: One of the best iOS games ever, regardless of genre. With accessories, I've only tried 2x Almanac of Annihilation, but not necessary because Impending Doom will do most of the legwork for you. The best thing about this build is that you can almost use whatever you want - even with starting gear if you feel like a challenge. You can activate the other skills in any order as soon as they become ready. Premediate to Revenge to lower the latter's CD. You can choose the other 5 depending on playstyle but at least using Favoured Soul is HIGHLY recommended. The only passive required is Impending Doom to lower CDs on crit. Shield Training (only if you want to use Defend).Frenzy is good if you're adamant on maximizing CD lowering, but I find PI tends to kill waves faster. With a decent amount of Crit%, and Impending Doom, you can repeatedly cast Caltrops every 1 or 2s. Crits on the initial splash / DoT will proc Impending Doom which will give a excellent boost to CD recovery. ![]() In higher waves of the arena, it can mean the difference between surviving a power attack and getting one-shotted by it.Īlong with CD lowering gear, Victory Banner and Impending Doom, you can get Defend ready faster than its duration.Ĭaltrops is used for one reason: critical procs. Great damage reducer if you have a lot of spellpower, and a good, low CD damage buff if you don't.īecause 75% of the mobs in the game will be throwing physical attacks at you, Defend will make you immune to damage a good chunk of the time. The damage buff is nice as well.Įffectively turns Revenge's CD from 30s to 15s - 7s (depending if you use CD lowering gear). +50% crit is insane for procing Impending Doom and lowering your overall CDs. The bread and butter of the build, and the primary (and probably the only) way to damage your foes. A build that focuses on the Knight's final skill, Revenge.ĭo you enjoy gear-agnostic builds? Do you like constantly casting skills? Do you enjoy watching Lv25 enemies breaking themselves against a Lv1 you? Then this is for you.
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